From 56e74bf761ad5b73de543c2a331c26f1b40c0b12 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 7 Jun 2008 10:16:26 +0000 Subject: Create random blood spatter in the Abyss and Pandemonium (FR 1986241). How it works: * Pick 12 random grids on the map and make them bloody. * Recursively and with decreasing chances, allow their neighbours to get spattered as well. I think the effect is rather nice but the numbers might need to be tweaked anyway. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5533 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/abyss.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/abyss.h') diff --git a/crawl-ref/source/abyss.h b/crawl-ref/source/abyss.h index 61108bae8f..ea4e28eb84 100644 --- a/crawl-ref/source/abyss.h +++ b/crawl-ref/source/abyss.h @@ -19,7 +19,7 @@ /* *********************************************************************** * called from: dungeon * *********************************************************************** */ -void generate_abyss(void); +void generate_abyss(bool spatter = false); // last updated 12may2000 {dlb} -- cgit v1.2.3-54-g00ecf