From 2776e606f9866b226a970f7aaad493cfa4a89498 Mon Sep 17 00:00:00 2001 From: dolorous Date: Mon, 30 Jun 2008 19:16:19 +0000 Subject: When starting in the Abyss, randomize the colors properly. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6260 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/acr.cc | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'crawl-ref/source/acr.cc') diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index 0ec4506aa7..041e1de4de 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -4035,6 +4035,12 @@ static bool _initialise(void) newc ? LOAD_START_GAME : LOAD_RESTART_GAME, NUM_LEVEL_AREA_TYPES, -1, you.where_are_you); + if (newc && you.char_direction == GDT_GAME_START) + { + // Randomise colours properly for the Abyss. + init_pandemonium(); + } + #if DEBUG_DIAGNOSTICS // Debug compiles display a lot of "hidden" information, so we auto-wiz. you.wizard = true; -- cgit v1.2.3-54-g00ecf