From 14be7c5cfe60d0d9f1a00cd543c32482bdd544d4 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Fri, 13 Nov 2009 14:35:56 +0100 Subject: Let unrandart shields have a melee_effect func, called on successful block. --- crawl-ref/source/actor.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/actor.h') diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h index 72c5057e71..401b768d7f 100644 --- a/crawl-ref/source/actor.h +++ b/crawl-ref/source/actor.h @@ -181,7 +181,7 @@ public: virtual int shield_block_penalty() const = 0; virtual int shield_bypass_ability(int tohit) const = 0; - virtual void shield_block_succeeded() { } + virtual void shield_block_succeeded(actor *foe); virtual int mons_species() const = 0; -- cgit v1.2.3-54-g00ecf