From ed4a22bce4db2328e945840901176b49d4b573e7 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Wed, 21 Oct 2009 16:07:05 +0200 Subject: Introduce actor::see_cell. Implemented using the existing LOS functions for now. In particular, monster-monster visibility still uses num_feats_between. --- crawl-ref/source/actor.h | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/actor.h') diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h index a760742786..f8ff1ad599 100644 --- a/crawl-ref/source/actor.h +++ b/crawl-ref/source/actor.h @@ -102,6 +102,7 @@ public: virtual bool can_see_invisible() const = 0; virtual bool invisible() const = 0; virtual bool visible_to(const actor *looker) const = 0; + virtual bool see_cell(const coord_def &c) const = 0; virtual bool can_see(const actor *target) const = 0; virtual bool is_icy() const = 0; virtual bool is_fiery() const = 0; -- cgit v1.2.3-54-g00ecf