From f9b61b5115bb93a1381cfc3032820489875624c5 Mon Sep 17 00:00:00 2001 From: David Lawrence Ramsey Date: Fri, 6 Nov 2009 15:10:29 -0600 Subject: Consolidate player/monster sleep checks. --- crawl-ref/source/actor.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/actor.h') diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h index 6149207816..c18722f5c1 100644 --- a/crawl-ref/source/actor.h +++ b/crawl-ref/source/actor.h @@ -141,7 +141,8 @@ public: virtual void confuse(actor *attacker, int strength) = 0; virtual void expose_to_element(beam_type element, int strength = 0) = 0; virtual void drain_stat(int stat, int amount, actor* attacker) { } - virtual void put_to_sleep(int power = 0) { }; + virtual bool can_sleep(bool holi_only = false) const = 0; + virtual void put_to_sleep(int power = 0) = 0; virtual void check_awaken(int disturbance) = 0; virtual bool wearing_light_armour(bool = false) const { return (true); } -- cgit v1.2.3-54-g00ecf