From 61ec8a7fa04194b79d14e8a552d4ecbad940d4dc Mon Sep 17 00:00:00 2001 From: zelgadis Date: Sun, 28 Jun 2009 05:36:43 +0000 Subject: Now any noisy unrandart weapon can have its own set of messages, not just the Singing Sword. No new messages for the spear of the Botono or the Elemental Staff, though. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10066 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/art-func.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'crawl-ref/source/art-func.h') diff --git a/crawl-ref/source/art-func.h b/crawl-ref/source/art-func.h index e5a54cf691..bcc19c9851 100644 --- a/crawl-ref/source/art-func.h +++ b/crawl-ref/source/art-func.h @@ -284,9 +284,6 @@ static void _SINGING_SWORD_equip(item_def *item, bool *show_msgs, bool unmeld) mpr("The Singing Sword hums in delight!", MSGCH_TALK); *show_msgs = false; - - // Make noisy_equipment() use a special speech database key. - item->props[ART_NOISE_KEY] = "Singing Sword"; } static void _SINGING_SWORD_unequip(const item_def *item, bool *show_msgs) -- cgit v1.2.3-54-g00ecf