From bdef58ca99e4b4239bbd98b7057218231625e378 Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Thu, 31 Dec 2009 22:29:01 +1000 Subject: Remove hand crossbows. This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything! --- crawl-ref/source/artefact.cc | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'crawl-ref/source/artefact.cc') diff --git a/crawl-ref/source/artefact.cc b/crawl-ref/source/artefact.cc index 71ae7b27cd..228dc51339 100644 --- a/crawl-ref/source/artefact.cc +++ b/crawl-ref/source/artefact.cc @@ -773,11 +773,8 @@ void static _get_randart_properties(const item_def &item, proprt[ARTP_BRAND] = SPWPN_NORMAL; } - if (atype == WPN_CROSSBOW && one_chance_in(5) - || atype == WPN_HAND_CROSSBOW && one_chance_in(10)) - { + if (atype == WPN_CROSSBOW && one_chance_in(5)) proprt[ARTP_BRAND] = SPWPN_ELECTROCUTION; - } } } -- cgit v1.2.3-54-g00ecf