From 0ee4e39dafef899a70bb27ad6604cc3e642f3753 Mon Sep 17 00:00:00 2001 From: dolorous Date: Mon, 19 May 2008 18:28:10 +0000 Subject: Add more consistency fixes: the conduct for melee attacks on holy beings now uses their hit dice, as beams do, and conducts for stabbing and unchivalrous attacks give 4 points instead of 5 again, for consistency with e.g. necromancy and unholy attacks. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5135 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/beam.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 9044391b84..d6fe38358a 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -3775,7 +3775,7 @@ static int _affect_monster(bolt &beam, monsters *mon, item_def *item) conduct.set(DID_ATTACK_NEUTRAL, 5, true, mon); if (is_unchivalric_attack(&you, mon, mon)) - conduct.set(DID_UNCHIVALRIC_ATTACK, 5, true, mon); + conduct.set(DID_UNCHIVALRIC_ATTACK, 4, true, mon); } if (mons_is_holy(mon)) @@ -3954,7 +3954,7 @@ static int _affect_monster(bolt &beam, monsters *mon, item_def *item) conduct.set(DID_ATTACK_NEUTRAL, 5, !okay, mon); if (is_unchivalric_attack(&you, mon, mon)) - conduct.set(DID_UNCHIVALRIC_ATTACK, 5, !okay, mon); + conduct.set(DID_UNCHIVALRIC_ATTACK, 4, !okay, mon); if (mons_is_holy(mon)) conduct.set(DID_ATTACK_HOLY, mon->hit_dice, !okay, mon); -- cgit v1.2.3-54-g00ecf