From 167ae03b160a0ccadd7934b2bfe557d491f1cb1f Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 7 Jul 2008 11:58:54 +0000 Subject: Another clean up, and add some new weapon speech. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6439 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/beam.cc | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 7ec80af5c5..def9eea4b0 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -742,7 +742,7 @@ dice_def calc_dice( int num_dice, int max_damage ) // Divide the damage among the dice, and add one // occasionally to make up for the fractions. -- bwr ret.size = max_damage / num_dice; - ret.size += (random2( num_dice ) < max_damage % num_dice); + ret.size += x_chance_in_y(max_damage % num_dice, num_dice); } return (ret); @@ -4054,7 +4054,8 @@ static int _affect_player( bolt &beam, item_def *item ) if (you.equip[EQ_BODY_ARMOUR] != -1) { if (!player_light_armour(false) && one_chance_in(4) - && random2(1000) <= item_mass( you.inv[you.equip[EQ_BODY_ARMOUR]] )) + && x_chance_in_y(item_mass(you.inv[you.equip[EQ_BODY_ARMOUR]]) + 1, + 1000)) { exercise( SK_ARMOUR, 1 ); } @@ -4106,8 +4107,8 @@ static int _affect_player( bolt &beam, item_def *item ) else if (item->special == SPMSL_POISONED) { if (!player_res_poison() - && (hurted || (beam.ench_power == AUTOMATIC_HIT - && random2(100) < 90 - (3 * player_AC())))) + && (hurted || beam.ench_power == AUTOMATIC_HIT + && x_chance_in_y(90 - 3 * player_AC(), 100))) { poison_player( 1 + random2(3) ); was_affected = true; @@ -4115,7 +4116,7 @@ static int _affect_player( bolt &beam, item_def *item ) } else if (item->special == SPMSL_CURARE) { - if (random2(100) < 90 - (3 * player_AC())) + if (x_chance_in_y(90 - 3 * player_AC(), 100)) { curare_hits_player( _beam_ouch_agent(beam), 1 + random2(3) ); was_affected = true; @@ -4736,22 +4737,20 @@ static int _affect_monster(bolt &beam, monsters *mon, item_def *item) int num_levels = 0; // ench_power == AUTOMATIC_HIT if this is a poisoned needle. if (beam.ench_power == AUTOMATIC_HIT - && random2(100) < 90 - (3 * mon->ac)) + && x_chance_in_y(90 - 3 * mon->ac, 100)) { num_levels = 2; } else if (random2(hurt_final) - random2(mon->ac) > 0) - { num_levels = 1; - } int num_success = 0; if (YOU_KILL(beam.thrower)) { const int skill_level = _name_to_skill_level(beam.name); - if ( skill_level + 25 > random2(50) ) + if (x_chance_in_y(skill_level + 25, 50)) num_success++; - if ( skill_level > random2(50) ) + if (x_chance_in_y(skill_level, 50)) num_success++; } else -- cgit v1.2.3-54-g00ecf