From 1fdd4abbce290f4d656bf29ce65d70ab5025871d Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Thu, 22 Oct 2009 19:13:56 +0200 Subject: Get rid of player_monster_visible. The special casing for drowning monsters appears to have been obsoloted by checking ENCH_SUBMERGED instead of calling mons_is_submerged. --- crawl-ref/source/beam.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index a8cf344bcc..bfd01beb68 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -137,7 +137,7 @@ static void _zap_animation(int colour, const monsters *mon = NULL, if (mon) { - if (!force && !player_monster_visible(mon)) + if (!force && !mon->visible_to(&you)) return; p = mon->pos(); @@ -5204,10 +5204,10 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) { mprf("%s flickers %s", monster_name.c_str(), - player_monster_visible(mon) ? "for a moment." + mon->visible_to(&you) ? "for a moment." : "and vanishes!" ); - if (!player_monster_visible(mon)) + if (!mon->visible_to(&you)) autotoggle_autopickup(true); } -- cgit v1.2.3-54-g00ecf