From 3031fc6db1f969fd9b3bfa9687b263713cda20a0 Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Thu, 12 Nov 2009 23:08:37 +1000 Subject: Rename can_sleep/put_to_sleep to can_hibernate/hibernate. This reflects the fact that these functions are currently only used to player and monster ensorcelled hibernation/metabolic englaciation, and thus both check monster's cold resistance. --- crawl-ref/source/beam.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 66bebe1642..864d38d439 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -3791,7 +3791,7 @@ void bolt::affect_player_enchantment() switch (flavour) { case BEAM_HIBERNATION: - you.put_to_sleep(ench_power); + you.hibernate(ench_power); break; case BEAM_CORONA: @@ -5008,7 +5008,7 @@ bool _ench_flavour_affects_monster(beam_type flavour, const monsters* mon) break; case BEAM_HIBERNATION: - rc = mon->can_sleep(); + rc = mon->can_hibernate(); break; case BEAM_PORKALATOR: @@ -5213,11 +5213,11 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) return (MON_AFFECTED); case BEAM_HIBERNATION: - if (mon->can_sleep()) + if (mon->can_hibernate()) { if (simple_monster_message(mon, " looks drowsy...")) obvious_effect = true; - mon->put_to_sleep(); + mon->hibernate(); return (MON_AFFECTED); } return (MON_UNAFFECTED); -- cgit v1.2.3-54-g00ecf