From 865ad15a82f21145b5623417549107317cb44b5b Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Sun, 3 Jan 2010 22:30:38 +1000 Subject: Fix put_to_sleep, implement for monsters. --- crawl-ref/source/beam.cc | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 2745db78d2..2ac31458bf 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -3961,7 +3961,7 @@ void bolt::affect_player_enchantment() break; case BEAM_SLEEP: - you.put_to_sleep(ench_power); + you.put_to_sleep(NULL, ench_power); break; case BEAM_CORONA: @@ -5529,11 +5529,10 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) if (mon->has_ench(ENCH_SLEEPY)) return (MON_UNAFFECTED); - if (mon->add_ench(mon_enchant(ENCH_SLEEPY, 0, whose_kill()))) - { - if (simple_monster_message(mon, " falls asleep!")) - obvious_effect = true; - } + mon->put_to_sleep(agent(), 0); + if (simple_monster_message(mon, " falls asleep!")) + obvious_effect = true; + return (MON_AFFECTED); case BEAM_INVISIBILITY: -- cgit v1.2.3-54-g00ecf