From 928479a2ce6674d27d6ef03d7a06f81803ccdfae Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Tue, 27 Oct 2009 01:35:41 +0100 Subject: Convert some ints to monster_type. There's a whole lot of places that pass monster_type as int, often with varying meanings for the value -1. This moves some of these to monster_type, introducing MONS_NO_MONSTER and MONS_PLAYER as new invalid special values. Also improve on the autoexclude descriptions. --- crawl-ref/source/beam.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 0c84604bf6..80a117748e 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -4011,7 +4011,7 @@ void bolt::affect_player() { // assumes DVORP_PIERCING, factor: 0.5 int blood = std::min(you.hp, hurted / 2); - bleed_onto_floor(you.pos(), -1, blood, true); + bleed_onto_floor(you.pos(), MONS_PLAYER, blood, true); } hurted = check_your_resists(hurted, flavour); -- cgit v1.2.3-54-g00ecf