From a5158ef501e2220533d9e07826524e9204c0d30c Mon Sep 17 00:00:00 2001 From: haranp Date: Fri, 30 Nov 2007 11:22:39 +0000 Subject: Missed beams from monsters now trigger AI_MONSTER_ATTACKS interrupt. Fixes 1841439. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2946 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/beam.cc | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index a310f77c8c..faebaa28fa 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -36,6 +36,7 @@ #include "cio.h" #include "cloud.h" +#include "delay.h" #include "effects.h" #include "enum.h" #include "it_use2.h" @@ -3114,6 +3115,11 @@ static int affect_player( bolt &beam ) return (range_used_on_hit(beam)); } + // Trigger an interrupt, so travel will stop on misses + // which generate smoke. + if (!YOU_KILL(beam.thrower)) + interrupt_activity(AI_MONSTER_ATTACKS); + // BEGIN real beam code beam.msg_generated = true; -- cgit v1.2.3-54-g00ecf