From b0ed14492f4344a3c3247fdc206fad74a2973bfe Mon Sep 17 00:00:00 2001 From: David Lawrence Ramsey Date: Wed, 23 Sep 2009 21:50:33 -0500 Subject: Add spelling fixes. --- crawl-ref/source/beam.cc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 855060f95c..c22ba8ad09 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -199,7 +199,7 @@ bool zapping(zap_type ztype, int power, bolt &pbolt, pbolt.thrower = KILL_YOU_MISSILE; // Check whether tracer goes through friendlies. - // NOTE: Whenever zapping() is called with a randomized value for power + // NOTE: Whenever zapping() is called with a randomised value for power // (or effect), player_tracer should be called directly with the highest // power possible respecting current skill, experience level, etc. if (needs_tracer && !player_tracer(ztype, power, pbolt)) @@ -1450,7 +1450,7 @@ bool bolt::invisible() const return (type == 0 || is_enchantment()); } -void bolt::initialize_fire() +void bolt::initialise_fire() { // Fix some things which the tracer might have set. range_used = 0; @@ -2015,7 +2015,7 @@ void bolt::fire() void bolt::do_fire() { - initialize_fire(); + initialise_fire(); if (range <= range_used && range > 0) { @@ -2133,7 +2133,7 @@ void bolt::do_fire() // enchantment is yours (and it wasn't a chaos beam, since with chaos // enchantments are entirely random, and if it randomly attempts // something which ends up having no obvious effect then the player - // isn't going to realize it). + // isn't going to realise it). if (!msg_generated && !obvious_effect && is_enchantment() && real_flavour != BEAM_CHAOS && YOU_KILL(thrower)) { @@ -4613,7 +4613,7 @@ void bolt::affect_monster(monsters* mon) // Player beams which hit friendlies or good neutrals will annoy // them and be considered naughty if they do damage (this is so as - // not to penalize players that fling fireballs into a melee with + // not to penalise players that fling fireballs into a melee with // fire elementals on their side - the elementals won't give a sh*t, // after all). @@ -5759,7 +5759,7 @@ bool bolt::nice_to(const monsters *mon) const // A constructor for bolt to help guarantee that we start clean (this has // caused way too many bugs). Putting it here since there's no good place to -// put it, and it doesn't do anything other than initialize its members. +// put it, and it doesn't do anything other than initialise its members. // // TODO: Eventually it'd be nice to have a proper factory for these things // (extended from setup_mons_cast() and zapping() which act as limited ones). -- cgit v1.2.3-54-g00ecf