From c2828b086fcebd014d25b64a34bd118db2021bd4 Mon Sep 17 00:00:00 2001 From: dolorous Date: Tue, 8 Apr 2008 03:11:37 +0000 Subject: Make attacks on paralyzed monsters count as stabbing. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4125 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/beam.cc | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index b988ded16e..47d7b07725 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -362,9 +362,9 @@ static void _zappy( zap_type z_type, int power, bolt &pbolt ) // level 2/3 // - // The following examples should make it clear that in the - // early game this cap is only limiting to serious spellcasters - // (they could easily reach the 20-10-0 example). + // The following examples should make it clear that in the + // early game this cap is only limiting to serious spellcasters + // (they could easily reach the 20-10-0 example). // // Example characters with about 50 power: // @@ -430,7 +430,7 @@ static void _zappy( zap_type z_type, int power, bolt &pbolt ) // // - int 15, skills 27, 3 enhancers (actually, only 146) // - int 20, skills 27, 2 enhancers (actually, only 137) - // - int 20, skills 21, 3 enhancers + // - int 20, skills 21, 3 enhancers // - int 25, skills 26, 2 enhancers // - int 30, skills 21, 2 enhancers // - int 40, skills 24, 1 enhancer @@ -1728,7 +1728,7 @@ int mons_adjust_flavoured( monsters *monster, bolt &pbolt, { simple_monster_message( monster, " partially resists." ); - // Poison arrow can poison any living thing regardless of + // Poison arrow can poison any living thing regardless of // poison resistance. -- bwr if (mons_has_lifeforce(monster)) poison_monster( monster, _whose_kill(pbolt), 2, true ); @@ -3582,7 +3582,7 @@ static int _affect_player( bolt &beam ) // poisoning if (beam.name.find("poisoned") != std::string::npos - && beam.flavour != BEAM_POISON + && beam.flavour != BEAM_POISON && beam.flavour != BEAM_POISON_ARROW && !player_res_poison()) { @@ -3669,7 +3669,7 @@ static int _affect_player( bolt &beam ) static int _beam_source(const bolt &beam) { - return MON_KILL(beam.thrower) ? beam.beam_source : + return MON_KILL(beam.thrower) ? beam.beam_source : beam.thrower == KILL_MISC ? MHITNOT : MHITYOU; } @@ -4344,14 +4344,14 @@ static int _affect_monster_enchantment(bolt &beam, monsters *mon) mon->attitude = ATT_FRIENDLY; else mon->add_ench(ENCH_CHARM); - + // break fleeing and suchlike mon->behaviour = BEH_SEEK; return (MON_AFFECTED); } // - // Everything past this point must pass this magic resistance test. + // Everything past this point must pass this magic resistance test. // // Using check_mons_resist_magic here since things like disintegrate // are beyond this point. -- bwr -- cgit v1.2.3-54-g00ecf