From f80d6f4e45cbee76a1184268a5e10fcde7ba6c52 Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Thu, 12 Nov 2009 19:45:44 +1000 Subject: Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR. --- crawl-ref/source/beam.cc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 2540116d7b..bd777efe11 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -1181,14 +1181,14 @@ const zap_info zap_data[] = { }, { - ZAP_BACKLIGHT, + ZAP_CORONA, "0", 100, NULL, NULL, BLUE, true, - BEAM_BACKLIGHT, + BEAM_CORONA, DCHAR_SPACE, false, false, @@ -3793,7 +3793,7 @@ void bolt::affect_player_enchantment() you.put_to_sleep(ench_power); break; - case BEAM_BACKLIGHT: + case BEAM_CORONA: you.backlight(); obvious_effect = true; break; @@ -5221,7 +5221,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) } return (MON_UNAFFECTED); - case BEAM_BACKLIGHT: + case BEAM_CORONA: if (backlight_monsters(mon->pos(), hit, 0)) { obvious_effect = true; @@ -5324,7 +5324,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) if (!mon->has_ench(ENCH_INVIS) && mon->add_ench(ENCH_INVIS)) { // A casting of invisibility erases backlight. - mon->del_ench(ENCH_BACKLIGHT); + mon->del_ench(ENCH_CORONA); // Can't use simple_monster_message() here, since it checks // for visibility of the monster (and it's now invisible). @@ -6127,7 +6127,7 @@ std::string beam_type_name(beam_type type) case BEAM_ENSLAVE_DEMON: return ("enslave demon"); case BEAM_BLINK: return ("blink"); case BEAM_PETRIFY: return ("petrify"); - case BEAM_BACKLIGHT: return ("backlight"); + case BEAM_CORONA: return ("backlight"); case BEAM_PORKALATOR: return ("porkalator"); case BEAM_HIBERNATION: return ("sleep"); case BEAM_BERSERK: return ("berserk"); -- cgit v1.2.3-54-g00ecf