From fcc750d580ea03af7121348e8a8aa8d693c9c2e7 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Thu, 7 Jan 2010 23:17:10 +0100 Subject: Don't reduce the EV of a halo's source (angels/daevas/player) (Mantis 323) This has about no effect on heavy armour users, and makes dodgy chars use TSO just for the starting blade or weapon blessing. Stealth is of course still nuked. --- crawl-ref/source/beam.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/beam.cc') diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 56576d3e14..f8aa4e2ded 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -3818,7 +3818,7 @@ bool bolt::misses_player() if (you.invisible() && !can_see_invis) real_tohit /= 2; - if (you.backlit()) + if (you.backlit() && !you.halo_radius()) real_tohit += 2 + random2(8); // Wow, what a horrid test. These cannot be blocked or dodged @@ -5012,7 +5012,7 @@ void bolt::affect_monster(monsters* mon) if (mon->invisible() && !can_see_invis) beam_hit /= 2; - if (mon->backlit()) + if (mon->backlit() && !mon->halo_radius()) beam_hit += 2 + random2(8); defer_rand r; -- cgit v1.2.3-54-g00ecf