From 1798905e716ab714da4ec70262532988b58356cd Mon Sep 17 00:00:00 2001 From: dshaligram Date: Mon, 9 Apr 2007 15:30:30 +0000 Subject: Added ice statues. Monster spells now use spell_type instead of the old mon_spell_type. Fixed buggy behaviour when banished from Labyrinth. DGL_WHEREIS was not including current time, fixed. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/beam.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/beam.h') diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index 87930575de..42848c9465 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -84,7 +84,7 @@ void place_cloud(unsigned char cl_type, unsigned char ctarget_x, unsigned char c /* *********************************************************************** * called from: monstuff * *********************************************************************** */ -void fire_tracer( struct monsters *monster, struct bolt &pbolt ); +void fire_tracer( const monsters *monster, struct bolt &pbolt ); bool check_line_of_sight( int sx, int sy, int tx, int ty ); -- cgit v1.2.3-54-g00ecf