From bb3b8b8286b84de95546d1121d0c305bbdc85851 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 20 Apr 2009 09:37:00 +0000 Subject: * Fix non-prompting when firing through allies. * Don't autopickup chunks if starving. (Yes, I died because of that. Xom was very much amused...) * Some spacing fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9668 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/beam.h | 9 --------- 1 file changed, 9 deletions(-) (limited to 'crawl-ref/source/beam.h') diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index 6b7bd85ff8..a95dc38280 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -268,15 +268,6 @@ dice_def calc_dice( int num_dice, int max_damage ); // Test if the to-hit (attack) beats evasion (defence). bool test_beam_hit(int attack, int defence); -/* FIXME: remove this -int explosion( bolt &pbolt, bool hole_in_the_middle = false, - bool explode_in_wall = false, - bool stop_at_statues = true, - bool stop_at_walls = true, - bool show_more = true, - bool affect_items = true); -*/ - int mons_adjust_flavoured(monsters *monster, bolt &pbolt, int hurted, bool doFlavouredEffects = true); -- cgit v1.2.3-54-g00ecf