From 3e4e26b227d45f1a3f33a3adf1ff25f3b02a79dc Mon Sep 17 00:00:00 2001 From: zelgadis Date: Tue, 1 Jul 2008 09:26:40 +0000 Subject: Make initial sanctuary be circular in shape rather than square. Remove non-harmless clouds when laying down sanctuary, and don't allow non-harmless clouds to speard into sanctuary or be placed on it. Don't let explosions spread into sanctuary (probably needs a flavour message). If a giant spore or ball lightning somehow explodes while in sanctuary then give a message about Zin containing it's explosion, and skip the call to explosion(). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6284 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/cloud.h | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/cloud.h') diff --git a/crawl-ref/source/cloud.h b/crawl-ref/source/cloud.h index 931a94aee2..ff64583ea9 100644 --- a/crawl-ref/source/cloud.h +++ b/crawl-ref/source/cloud.h @@ -58,6 +58,7 @@ void in_a_cloud(void); std::string cloud_name(cloud_type type); bool is_damaging_cloud(cloud_type type, bool temp = false); +bool is_harmless_cloud(cloud_type type); // fog generator void place_fog_machine(fog_machine_type fm_type, cloud_type cl_type, -- cgit v1.2.3-54-g00ecf