From 94ceb87517474ac372a41a52a3448104f51435bf Mon Sep 17 00:00:00 2001 From: pauldubois Date: Mon, 14 Apr 2008 07:35:39 +0000 Subject: Quiver work: + bug: if wield sling and no quiver, then pick up stones: should quiver + implement: save and load (does not break saves) + remove: fire_quiver_best + remove: you.quiver + bug: identifying items doesn't update quiver properly + rename: you.quiver_change -> you.redraw_quiver + test no item because of =f git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4227 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/command.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/command.cc') diff --git a/crawl-ref/source/command.cc b/crawl-ref/source/command.cc index 04834336d9..4319b76850 100644 --- a/crawl-ref/source/command.cc +++ b/crawl-ref/source/command.cc @@ -153,8 +153,8 @@ void swap_inv_slots(int from_slot, int to_slot, bool verbose) if (to_slot == you.equip[EQ_WEAPON] || from_slot == you.equip[EQ_WEAPON]) { you.wield_change = true; + you.m_quiver->on_weapon_changed(); } - you.quiver_change = true; } static void _adjust_item(void) -- cgit v1.2.3-54-g00ecf