From c652cbec1739a628f87aedc4874c782429f8d7ce Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Sun, 22 Nov 2009 18:43:00 +0100 Subject: Remove hard skill pool cutoff. There's now a soft cutoff at player::exp_pool_cutoff() that scales with you.total_skill_points. Above that, you.exp_available is stepped down. It currently starts at ~800 skill points for a new character. A human melee fighter (weapon skill 27, fighting 15, traps 8, armour 15, invo 12) gets around 18000 points (skill level 21). The cutoff is not currently limited. Side-effects are a nerf to the experience card -- it could easily be changed to still give the usual 20000 points. --- crawl-ref/source/command.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/command.cc') diff --git a/crawl-ref/source/command.cc b/crawl-ref/source/command.cc index 1812751197..52ebddce29 100644 --- a/crawl-ref/source/command.cc +++ b/crawl-ref/source/command.cc @@ -2418,7 +2418,7 @@ int list_wizard_commands(bool do_redraw_screen) "A : set all skills to level\n" "g : exercise a skill\n" "r : change character's species\n" - "s : gain 20000 skill points\n" + "s : fill experience pool\n" "S : set skill to level\n" "x : gain an experience level\n" "Ctrl-L : change experience level\n" -- cgit v1.2.3-54-g00ecf