From b8f3c183df87ee55833ab561fa12ed324da5a913 Mon Sep 17 00:00:00 2001 From: Johanna Ploog Date: Wed, 9 Dec 2009 21:31:02 +0100 Subject: Make Xom sometimes (< 5% chance) revive the player after death. The chance of this happening depends strongly on tension and mood, as well as type of death. I also tried the normal protection from harm but I figure it's more interesting this way. :D --- crawl-ref/source/dat/database/godspeak.txt | 27 ++++++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/dat/database') diff --git a/crawl-ref/source/dat/database/godspeak.txt b/crawl-ref/source/dat/database/godspeak.txt index c5045dda27..29b8d734a3 100644 --- a/crawl-ref/source/dat/database/godspeak.txt +++ b/crawl-ref/source/dat/database/godspeak.txt @@ -419,6 +419,31 @@ Xom pokes at a nearby @staircase@. Xom alters the dungeon around you. %%%% +Xom life saving general + +"What? Wait, NO!" + +"Hey, things were just getting interesting!" + +"NOOOOOOO, not my @xom_plaything@!" + +"Not here, not now." + +Xom is feeling generous. +%%%% +Xom life saving actor + +w:20 +@Xom life saving general@ + +"Hey, that's my @xom_plaything@!" + +"Oh no, you don't!" + +"That's my @xom_plaything@, go get your own one!" + +"Leave my @xom_plaything@ alone!" +%%%% Xom boring death Xom yawns loudly! @@ -429,7 +454,7 @@ Xom yawns loudly! "I guess I need a new plaything now." -"Hmm? Did I miss something?" +"Huh? Did I miss anything?" %%%% # Xom laughing # (Currently only used post-game in response to "You die...") -- cgit v1.2.3-54-g00ecf