From b9ec191e5b920fa949a4b82084d15337274e8640 Mon Sep 17 00:00:00 2001 From: dolorous Date: Fri, 10 Jul 2009 15:53:50 +0000 Subject: Implement [2805989]: Improve Yred's Enslave Soul ability. Remove the HD-dependent random resistance check, replace it with an Invocations-dependent timeout, and restrict it to monsters that are no worse than lightly wounded/damaged. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10134 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/dat/descript/ability.txt | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/dat/descript/ability.txt') diff --git a/crawl-ref/source/dat/descript/ability.txt b/crawl-ref/source/dat/descript/ability.txt index bf331c5ec0..88f898c583 100644 --- a/crawl-ref/source/dat/descript/ability.txt +++ b/crawl-ref/source/dat/descript/ability.txt @@ -209,7 +209,11 @@ Heal hit points by draining the life force of the living monsters surrounding yo %%%% Enslave Soul -Mark a monster's living soul as yours, once the monster dies. The soul will retain at least some of the monster's innate healing ability and faculties, and sometimes even the monster's equipment. However, you can only enslave one soul at any given time. Note that enslaved souls, whether twisted or intact, can follow you beyond the level they were created on. +Mark a monster's living soul as ripe for the taking. Once the marked monster dies, its soul will be yours. + +The soul will retain at least some of the monster's innate healing ability and faculties, and sometimes even the monster's equipment. However, only one soul can be enslaved at a time. Also, only a relatively uninjured monster can have its soul marked, and the duration of the mark is dependent on Invocations skill. + +Note that enslaved souls, whether twisted or intact, can follow you beyond the level they were created on. %%%% # Okawaru Might -- cgit v1.2.3-54-g00ecf