From ecb40974abb1b8db7db7baf7dba0be77895bb500 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Sun, 8 Jul 2007 10:25:51 +0000 Subject: Vault collision checks were still assuming rectangles, fixed. More minor vault tweaks. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1793 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/dat/float.des | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/dat/float.des') diff --git a/crawl-ref/source/dat/float.des b/crawl-ref/source/dat/float.des index 5114817cc0..604b90bfe3 100644 --- a/crawl-ref/source/dat/float.des +++ b/crawl-ref/source/dat/float.des @@ -181,7 +181,7 @@ ENDMAP # but since they are normal speed with no range attacks, they can be escaped # NAME: slime_lemuel -DEPTH: 11-16, Lair +DEPTH: 9-16, Lair ORIENT: float MONS: w:20 ooze/jelly/fungus, slime creature/giant amoeba/oklob plant MAP -- cgit v1.2.3-54-g00ecf