From 9f4bc8c473b1da88c6f322c70dccd0f60d3b6706 Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Thu, 10 Dec 2009 09:44:01 +1000 Subject: Remove extraneous safety code from maps. you.teleport_to now does most of this in-house, as well as displacement. The moving of monsters at the location is now no longer necessary. --- crawl-ref/source/dat/icecave.des | 7 ------- 1 file changed, 7 deletions(-) (limited to 'crawl-ref/source/dat/icecave.des') diff --git a/crawl-ref/source/dat/icecave.des b/crawl-ref/source/dat/icecave.des index f7167a408b..64bf0a184f 100644 --- a/crawl-ref/source/dat/icecave.des +++ b/crawl-ref/source/dat/icecave.des @@ -948,13 +948,6 @@ local function teleporter (data, triggerable, triggerer, marker, ev) my_slaves = dgn.find_marker_positions_by_prop("teleport_spot", data.teleport_spot) - -- In order to make you.moveto safe(ish), teleport anyy monster at the - -- destination randomly. - local monster = dgn.mons_at(my_slaves[1].x, my_slaves[1].y) - if monster ~= nil then - monster.random_teleport() - end - you.teleport_to(my_slaves[1].x, my_slaves[1].y) crawl.mpr("Your surroundings suddenly seem different!") end -- cgit v1.2.3-54-g00ecf