From 550af32eec0e42c1c8e3228221914934d20c3244 Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Sat, 14 Nov 2009 19:03:54 +1000 Subject: Allow portal vaults to specify fill and border glyph. Also move dungeon_feature_by_name into terrain.cc, as it does not make sense it being in l_dgngrd.cc. The Lua function "set_border_fill_type(feature)" will replace the default DNGN_ROCK_WALL fill of a portal vault with the specified feature. This could be abused, and should probably only be limited to floor, water and sea, different types of walls, trees and lava; there are no sanity checks for endless traps, statues, stairs, etc. Finally, apply this to the island Trove, giving endless water effect. --- crawl-ref/source/dat/trove.des | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/dat/trove.des') diff --git a/crawl-ref/source/dat/trove.des b/crawl-ref/source/dat/trove.des index 4dab15dde1..224cc528d8 100644 --- a/crawl-ref/source/dat/trove.des +++ b/crawl-ref/source/dat/trove.des @@ -561,6 +561,7 @@ ITEM: any jewellery good_item / any good_item ITEM: acquire weapon / acquire armour / any good_item ITEM: potion of cure mutation : trove_setup_features(_G) +: set_border_fill_type("deep_water") MAP wwwwwwwwwwwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwwwwwwwwwwww -- cgit v1.2.3-54-g00ecf