From 4fe67e14cab6affd2a69a864dda356440d50e0ca Mon Sep 17 00:00:00 2001 From: Enne Walker Date: Sat, 28 Nov 2009 18:06:49 -0500 Subject: Subvaults. Vaults can now include other vaults as a part of their definition. These subvaults are currently included by tag only and replace glyphs in their parent vault. See documentation for more details. Vault:8 has been modified to use subvaults. --- crawl-ref/source/dat/vaults.des | 459 +++++++++++++++++++++++++++++++--------- 1 file changed, 361 insertions(+), 98 deletions(-) (limited to 'crawl-ref/source/dat/vaults.des') diff --git a/crawl-ref/source/dat/vaults.des b/crawl-ref/source/dat/vaults.des index c4fae8660c..583bbfbe76 100644 --- a/crawl-ref/source/dat/vaults.des +++ b/crawl-ref/source/dat/vaults.des @@ -7,6 +7,25 @@ # moved to mini.des, float.des and large.des. Portal vaults live in portal.des. ############################################################################### +{{ + -- Vault:8 common loot substitutions + function vault8_loot(e) + e.subst("? = | * .:40 ^:3") + e.subst("| = | *:2") + e.subst("* = * |:2") + end + + -- Vault:8 cross-vault rune subsitution + -- Turn 'O' into a rune (if it doesn't exist yet) or a good item + function vault8_rune(e) + if dgn.map_by_tag("vault8_rune") then + e.subvault("O : vault8_rune") + else + e.subvault("O : vault8_norune") + end + end +}} + ############################################################################## # Vaults entries ############################################################################## @@ -342,57 +361,31 @@ ENDMAP ############################################################################## # # This map traditionally allows controlled teleports. Even with the now -# random placement of the rune, this seems fine: two of the spots are +# random placement of the rune, this seems fine: some of the spots are # awkward to reach via teleport, and there is now always a monster on the # rune. # -NAME: vaults_vault -PLACE: Vault:8 -ORIENT: encompass -TAGS: no_rotate no_dump -# -# the rune's spot, occassionally put nasty on the rune -NSUBST: O = O / o -KMONS: O = 8 / 9 -KMONS: o = 8 / 9 -KFEAT: O = O -: local brnd = crawl.random2(13) -: if brnd == 12 then -KFEAT: o = any shop -: else -KITEM: o = any good_item -: end +# Vaults:8 extensively uses subvaults. To provide another Vault:8 quadrant +# variation, create a map tagged vault8_quadrant that is 27x24. It should +# have three blank cells on one corner (see any existing quadrant for an +# example), which will be used to orient that corner towards the middle of +# the map. Each quadrant must be capable of generating a rune, which +# should be done by placing an 'O' glyph and calling vault8_rune(_G). + +############################################################################### +# The main vault for Vault:8. # -# NW -SHUFFLE: AC/BD, EG/FH, IKN/MJL, '" -SUBST: A=., B=xx=, C=+, D=x, E=+, F=xx=, G=., H=x -SUBST: I=., M=xx=, J=x, K=+, N=+, L=xx= -SUBST: ':$, ":*, ^=^., a:x. -# -# SW -SHUFFLE: !_ -SUBST: ! = | * .:20 -SUBST: _ = 8 9 .:20 -# -# NE -NSUBST: U = 1:. / *:xxxx= -NSUBST: V = 1:. / *:xxxx= -SUBST: - = 8 9 .:20 -# -# SE (double use of Y=Y. and Z=Z. for decreasing variance) -SUBST: ? = | * .:40 ^:3 -SUBST: Y = Y ., Z = Z . -SUBST: Y = Y ., Z = Z . -SUBST: Y = 9:30 8:10 .:40 -SUBST: Z = 9:10 8:30 .:40 -# -# general loot -SUBST: | = | *:2 -SUBST: * = * |:2 -# +NAME: vaults_vault +PLACE: Vault:8 +ORIENT: encompass +TAGS: no_rotate no_dump +SUBVAULT: A : vault8_quadrant +SUBVAULT: B : vault8_quadrant +SUBVAULT: C : vault8_quadrant +SUBVAULT: D : vault8_quadrant +SUBST: ABCD = . MONS: vault guard -# {{ local detail = "is etched with murals depicting, in great and gruesome ".. "detail, exactly what will be done to anyone caught stealing from the ".. @@ -406,69 +399,339 @@ MONS: vault guard dgn.set_feature_desc_long("wall of green crystal", "This wall of green crystal " .. detail) }} -# -validate {{ return glyphs_connected('O', '{') }} MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxx..............................................................xxxx xxxx..............................................................xxxx -xxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxx -xxxx..x.........................x....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxx -xxxx..x.xxxxxxxxxxx..xxxxxxxxJxIx....xxxxx.................xxxxx..xxxx -xxxx..x.x'.'.'.'.'x..x........x.x....xxx...........-.........xxx..xxxx -xxxx..x.x.'.'.'.'.x..x..^^^^..x.x....xxx...-.................xxx..xxxx -xxxx..x.x'.'.'.'.'x..x..^||^..x.x....xx.........-.......-.....xx..xxxx -xxxx..x.x.'.'.'.'.x..x..^O|^..x.x....xx.......................xx..xxxx -xxxx..x.x'.'.'.'.'x..x..^||^..x.x....xx.-....xxxxxxxxxxx....-.xx..xxxx -xxxx..x.x.'.'.'.'.x..x..^^^^..x.x....xx......x.........x......xx..xxxx -xxxx..x.x'.'.'.'.'L..K........x.x....xx....xxU.........Uxx....xx..xxxx -xxxx..x.N.'.'.'.'.xxxxxxxxxxxxx.x....xx..-.x....xxxxx....x....xx..xxxx -xxxx..xMxxxxxxxxxxx99988......A.x....xx....x.-.Vx$$$xx...x.-..xx..xxxx -xxxx..x...........G99xxxxxxxxDx.x....xx....x..xx$***$xx..x....xx..xxxx -xxxx..x.xxxxxxxxxFx99x........x.x....xx.-..x..x$$*O*$$x-.x....xx..xxxx -xxxx..x.x?????????x88x."""""".x.x....xx....x..xx$***$xx..x....xx..xxxx -xxxx..x.x?????????x..x."""""".x.x....xx....x...Vx$$$xV...x..-.xx..xxxx -xxxx..x.x?????????x..x."""""".x.x....xx..-.xxx-.xxxxx..Uxx....xx..xxxx -xxxx..x.x?????????x..x."""""".x.x....xx......x.........x......xx..xxxx -xxxx..x.x?????????x..x."""""".x.x....xx......xxxxxxxxxxx.-....xx..xxxx -xxxx..x.x?????????x..x."""""".x.x....xxx...-.................xxx..xxxx -xxxx..x.x?????????x..C........x.x....xxx........-....-.......xxx..xxxx -xxxx..x.xxxxxxxxxEx..xxxxxxxxxx.a..11....xx................xxxxx..xxxx -xxxx..x...........H..B............1111...xxxxxxxxxxxxxxxxxxxxxxx..xxxx -xxxx..xxxxxxxxxxxxxxxxxxxxxxxxa..1....1..xxxxxxxxxxxxxxxxxxxxxxx..xxxx -xxxx............................1..(}..1..........................xxxx -xxxx...........................11.[..{.11.........................xxxx -xxxx............................1..])..1..........................xxxx -xxxx.............................1....1...........................xxxx -xxxx..xxxxxxxxxxxxxxxxxxxxxxx.a...1111.axaxxaaxaxxxxxxxxxxxxxxxx..xxxx -xxxx..xx!x.x.x!x.x.x.x.x.x.x.x.a...11........................??x..xxxx -xxxx..x.x.x.x.x.x.x.x!x.x.x_x.x.a....a................Y..Z...??x..xxxx -xxxx..xx.x!x.x.x.x.x.x.x.x!x.x.x.....x..Y..Y..Y..Y..Y..Z..Y..Y.x..xxxx -xxxx..x.x.x.x.x_x.x.x_x.x.x.x.x.x....a...Y..Y..Y..Z..Y..Y..Z...x..xxxx -xxxx..xx.x.x.x.x.x.x.x.x.x.x.x_xx....x.Y..Y..Y..Y..Z..Y..Z..Y..x..xxxx -xxxx..x.x.x!x.x.x.x.x.x.x!x.x.x.x....x..Y..Y..Z..Z..Y..Y..Y..Z.x..xxxx -xxxx..xx.x_x.x.x!x.x.x.x.x.x.x.xx....a...Y..Z..Y..Y..Z..Y..Y...x..xxxx -xxxx..x.x.x.x.x_x.x.x.x.x.x.x.x.x....a.Y..Y..Z..Z..Y..Y..Y..Z..x..xxxx -xxxx..xx.x.x.x.x.x.x.x.x.x.x.x!xx....x..Z..Y..Y..Y..Z..Y..Y..Y.x..xxxx -xxxx..x_x.x!x.x.x.x.x.x!x.x_x.x.x....x...Y..Y..Z..Y..Z..Z..Y...x..xxxx -xxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x.Z..Z..Y..Y..Z..Y..Z..Z..x..xxxx -xxxx..x.x.x_x.x.x.x.x.x.x.x.x_x.x....x..Y..Z..Y..Z..Z..Y..Z..Z.x..xxxx -xxxx..xx.x.x.x.x.x.x_x.x.x.x.x.xx....x...Z..Z..Z..Y..Z..Z..Y...x..xxxx -xxxx..x!x.x.x.x!x.x.x.x.x.x.x.x.x....x.Y..Z..Y..Z..Z..Z..Z..Z..x..xxxx -xxxx..xx.x.x.x.x.x.x!x.x.x.x.x.xx....x..Z..Y..Z..Y.............x..xxxx -xxxx..x.x.x.x.x.x.x.x.x.x_x.x.x.x....x...Y..Z..Z..Z...ZZZZZZZZ.x..xxxx -xxxx..xx.x_x.x.x.x.x.x.x.x.x.x_xx....x....Z..Y..Z..Y..Z........x..xxxx -xxxx..x.x!x.x.x.x.x.x.x!x.x.x.x.x....x..Z..Z..Y..Z....Z..??????x..xxxx -xxxx..xx.x.x.x.x.x.x_x.x.x.x.x.xx....x...Z..Y..Z..Z...Z..??????x..xxxx -xxxx..x.x.x.x.x.x_x.x.x.x.x.x.x.x....x??..Y..Z..Z..Z..Z..??????x..xxxx -xxxx..xO.x.x_x.x.x!x.x.x.x.x!x_xx....x??.................?????Ox..xxxx -xxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA....BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAAA.11.BBBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAAA.1111.BBBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx..AAAAAAAAAAAAAAAAAAAAAAAAA.1....1.BBBBBBBBBBBBBBBBBBBBBBBBB..xxxx +xxxx...........................1..(}..1...........................xxxx +xxxx..........................11.[..{.11..........................xxxx +xxxx...........................1..])..1...........................xxxx +xxxx............................1....1............................xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCC..1111..DDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCC..11..DDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx +xxxx..CCCCCCCCCCCCCCCCCCCCCCCCCCC....DDDDDDDDDDDDDDDDDDDDDDDDDDD..xxxx xxxx..............................................................xxxx xxxx..............................................................xxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP +############################################################################## +# Vault:8 - the subvault used to place the rune. +# +# Used by the 'vault8_rune()' function in the prelude. +# +NAME: vault8_rune +TAGS: vault8_rune +KMONS: O = 8 / 9 +KFEAT: O = O +MAP +O +ENDMAP + +############################################################################## +# Vault:8 - the subvault used for potential rune locations that do not +# contain the real rune. +# +# Used by the 'vault8_rune()' function in the prelude. +# +NAME: vault8_norune +TAGS: vault8_norune allow_dup +KMONS: o = 8 / 9 +: if crawl.random2(13) == 12 then +KFEAT: o = any shop +: else +KITEM: o = any good_item +: end +MAP +o +ENDMAP + +############################################################################## +# Vault:8 - Rooms Quadrant +# +# This quadrant uses a subvault for each room. Any subvault tagged +# vault8_room_rune should be guaranteed to provide a rune. Any subvault +# tagged vault8_room should just provide loot. Note that the rooms +# are not all the same sizes. +# +NAME: vault8_rooms +TAGS: vault8_quadrant +SHUFFLE: AC/BD, EG/FH, IKN/MJL +SUBST: A=., B=xx=, C=+, D=x, E=+, F=xx=, G=., H=x +SUBST: I=., M=xx=, J=x, K=+, N=+, L=xx= +SUBST: a:x. +SHUFFLE: VXYZ +SUBVAULT: V : vault8_room_rune +SUBVAULT: X : vault8_room +SUBVAULT: Y : vault8_room +SUBVAULT: Z : vault8_room +SUBST: VXYZ = . +MAP +xxxxxxxxxxxxxxxxxxxxxxxxxxx +x.........................x +x.xxxxxxxxxxx..xxxxxxxxJxIx +x.xVVVVVVVVVx..xXXXXXXXXx.x +x.xVVVVVVVVVx..xXXXXXXXXx.x +x.xVVVVVVVVVx..xXXXXXXXXx.x +x.xVVVVVVVVVx..xXXXXXXXXx.x +x.xVVVVVVVVVx..xXXXXXXXXx.x +x.xVVVVVVVVVx..xXXXXXXXXx.x +x.xVVVVVVVVVL..KXXXXXXXXx.x +x.NVVVVVVVVVxxxxxxxxxxxxx.x +xMxxxxxxxxxxx99988......A.x +x...........G99xxxxxxxxDx.x +x.xxxxxxxxxFx99xZZZZZZZZx.x +x.xYYYYYYYYYx88xZZZZZZZZx.x +x.xYYYYYYYYYx..xZZZZZZZZx.x +x.xYYYYYYYYYx..xZZZZZZZZx.x +x.xYYYYYYYYYx..xZZZZZZZZx.x +x.xYYYYYYYYYx..xZZZZZZZZx.x +x.xYYYYYYYYYx..CZZZZZZZZx.x +x.xxxxxxxxxEx..xxxxxxxxxx.a +x...........H..B.......... +xxxxxxxxxxxxxxxxxxxxxxxxa +ENDMAP + +############################################################################## +# Vault:8 - Rooms Quadrant - Traps and Loot Subvault +# +# Replace each square with traps or loot, but mostly floor. +# +NAME: vault8_room_traps_and_loot +TAGS: vault8_room +: default_subvault_glyphs() +SUBST: . = ? +: vault8_loot(_G) +MAP +ENDMAP + +############################################################################## +# Vault:8 - Rooms Quadrant - Border Subvault +# +# Fill the room with loot, but leave an empty border. +# +NAME: vault8_room_border +TAGS: vault8_room +{{ + default_subvault_glyphs() + local w, h = subvault_size() + + local i + for i in iter.subvault_iterator(_G) do + if i.x == 0 or i.x == w-1 or i.y == 0 or i.y == h-1 then + -- border + mapgrd[i.x+1][i.y+1] = '.' + else + -- inside + mapgrd[i.x+1][i.y+1] = '*' + end + end +}} +: vault8_loot(_G) +MAP +ENDMAP + +############################################################################## +# Vault:8 - Rooms Quadrant - Diamond Subvault +# +# Fill the room with money in a diamond pattern. +# +NAME: vault8_room_diamond +TAGS: vault8_room +{{ + default_subvault_glyphs() + local w, h = subvault_size() + + local i + for i in iter.subvault_iterator(_G) do + if (i.x + i.y) % 2 == 0 then + mapgrd[i.x+1][i.y+1] = '$' + else + mapgrd[i.x+1][i.y+1] = '.' + end + end +}} +: vault8_loot(_G) +MAP +ENDMAP + +############################################################################## +# Vault:8 - Rooms Quadrant - Rune Subvault +# +# The room in the rooms quadrant that actually contains the rune. +# +NAME: vault8_room_rune +TAGS: vault8_room_rune +SUBST: ^ = ^. +: vault8_loot(_G) +: vault8_rune(_G) +MAP +...... +.^^^^. +.^||^. +.^O|^. +.^||^. +.^^^^. +...... +ENDMAP + + +############################################################################## +# Vault:8 - Cross Quadrant +# +NAME: vault8_cross +TAGS: vault8_quadrant +NSUBST: U = 1:. / *:xxxx= +NSUBST: V = 1:. / *:xxxx= +SUBST: - = 8 9 .:20 +: vault8_loot(_G) +: vault8_rune(_G) +MAP +xxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxx.................xxxxx +xxx.......-.....-.......xxx +xxx...-.............-...xxx +xx.......................xx +xx.-....xxxxxxxxxxx....-.xx +xx......x.........x......xx +xx....xxU.........Uxx....xx +xx..-.x....xxxxx....x....xx +xx....x.-.Vx$$$xx...x.-..xx +xx....x..xx$***$xx..x....xx +xx.-..x..x$$*O*$$x-.x....xx +xx....x..xx$***$xx..x....xx +xx....x...Vx$$$xV...x..-.xx +xx..-.xxx-.xxxxx..Uxx....xx +xx......x.........x......xx +xx......xxxxxxxxxxx.-....xx +xxx...-.................xxx +xxx........-....-.......xxx +....xx................xxxxx + ...xxxxxxxxxxxxxxxxxxxxxxx + ..xxxxxxxxxxxxxxxxxxxxxxx +ENDMAP + +############################################################################## +# Vault:8 - Diamond Quadrant +# +NAME: vault8_diamond +TAGS: vault8_quadrant +SHUFFLE: !_ +SUBST: ! = | * .:20 +SUBST: _ = 8 9 .:20 +SUBST: a:x. +: vault8_loot(_G) +: vault8_rune(_G) +MAP +xxxxxxxxxxxxxxxxxxxxxxx.a +xx!x.x.x!x.x.x.x.x.x.x.x.a +x.x.x.x.x.x.x.x!x.x.x_x.x.a +xx.x!x.x.x.x.x.x.x.x!x.x.x. +x.x.x.x.x_x.x.x_x.x.x.x.x.x +xx.x.x.x.x.x.x.x.x.x.x.x_xx +x.x.x!x.x.x.x.x.x.x!x.x.x.x +xx.x_x.x.x!x.x.x.x.x.x.x.xx +x.x.x.x.x_x.x.x.x.x.x.x.x.x +xx.x.x.x.x.x.x.x.x.x.x.x!xx +x_x.x!x.x.x.x.x.x!x.x_x.x.x +xx.x.x.x.x.x.x.x.x.x.x.x.xx +x.x.x_x.x.x.x.x.x.x.x.x_x.x +xx.x.x.x.x.x.x_x.x.x.x.x.xx +x!x.x.x.x!x.x.x.x.x.x.x.x.x +xx.x.x.x.x.x.x!x.x.x.x.x.xx +x.x.x.x.x.x.x.x.x.x_x.x.x.x +xx.x_x.x.x.x.x.x.x.x.x.x_xx +x.x!x.x.x.x.x.x.x!x.x.x.x.x +xx.x.x.x.x.x.x_x.x.x.x.x.xx +x.x.x.x.x.x_x.x.x.x.x.x.x.x +xO.x.x_x.x.x!x.x.x.x.x!x_xx +xxxxxxxxxxxxxxxxxxxxxxxxxxx +ENDMAP + +############################################################################## +# Vault:8 - Stripes Quadrant +# +NAME: vault8_stripes +TAGS: vault8_quadrant +# double use of Y=Y. and Z=Z. for decreasing variance +SUBST: Y = Y ., Z = Z . +SUBST: Y = Y ., Z = Z . +SUBST: Y = 9:30 8:10 .:40 +SUBST: Z = 9:10 8:30 .:40 +SUBST: a:x. +: vault8_loot(_G) +: vault8_rune(_G) +MAP + axaxxaaxaxxxxxxxxxxxxxxxx + .......................??x +a................Y..Z...??x +x..Y..Y..Y..Y..Y..Z..Y..Y.x +a...Y..Y..Y..Z..Y..Y..Z...x +x.Y..Y..Y..Y..Z..Y..Z..Y..x +x..Y..Y..Z..Z..Y..Y..Y..Z.x +a...Y..Z..Y..Y..Z..Y..Y...x +a.Y..Y..Z..Z..Y..Y..Y..Z..x +x..Z..Y..Y..Y..Z..Y..Y..Y.x +x...Y..Y..Z..Y..Z..Z..Y...x +x.Z..Z..Y..Y..Z..Y..Z..Z..x +x..Y..Z..Y..Z..Z..Y..Z..Z.x +x...Z..Z..Z..Y..Z..Z..Y...x +x.Y..Z..Y..Z..Z..Z..Z..Z..x +x..Z..Y..Z..Y.............x +x...Y..Z..Z..Z...ZZZZZZZZ.x +x....Z..Y..Z..Y..Z........x +x..Z..Z..Y..Z....Z..??????x +x...Z..Y..Z..Z...Z..??????x +x??..Y..Z..Z..Z..Z..??????x +x??.................?????Ox +xxxxxxxxxxxxxxxxxxxxxxxxxxx +ENDMAP + ############################################################################## # The Hall of Blades ############################################################################## -- cgit v1.2.3-54-g00ecf