From 4253009d0db24eb91b3daee9459f59a4a18f6142 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Wed, 11 Jul 2007 07:26:56 +0000 Subject: [1734352] Added checks in the dungeon builder to ensure vaults placed at the end of level generation do not isolate parts of the level that were not already isolated. This does not apply to weird level-types such as Labyrinths and the Abyss. Added level veto stats to -mapstat output. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1831 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/debug.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/debug.h') diff --git a/crawl-ref/source/debug.h b/crawl-ref/source/debug.h index fe9efa0340..e597b8104a 100644 --- a/crawl-ref/source/debug.h +++ b/crawl-ref/source/debug.h @@ -158,6 +158,8 @@ class map_def; void mapgen_report_map_try(const map_def &map); void mapgen_report_map_use(const map_def &map); void mapgen_report_error(const map_def &map, const std::string &err); +void mapgen_report_map_build_start(); +void mapgen_report_map_veto(); #endif #endif -- cgit v1.2.3-54-g00ecf