From c652cbec1739a628f87aedc4874c782429f8d7ce Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Sun, 22 Nov 2009 18:43:00 +0100 Subject: Remove hard skill pool cutoff. There's now a soft cutoff at player::exp_pool_cutoff() that scales with you.total_skill_points. Above that, you.exp_available is stepped down. It currently starts at ~800 skill points for a new character. A human melee fighter (weapon skill 27, fighting 15, traps 8, armour 15, invo 12) gets around 18000 points (skill level 21). The cutoff is not currently limited. Side-effects are a nerf to the experience card -- it could easily be changed to still give the usual 20000 points. --- crawl-ref/source/decks.cc | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/decks.cc') diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc index 5bb742abcb..7444df5068 100644 --- a/crawl-ref/source/decks.cc +++ b/crawl-ref/source/decks.cc @@ -2079,9 +2079,11 @@ static void _experience_card(int power, deck_rarity_type rarity) mpr("You feel knowledgeable."); // Put some free XP into pool; power_level 2 means fill pool - you.exp_available += power * 50; - if (power_level >= 2 || you.exp_available > FULL_EXP_POOL) - you.exp_available = FULL_EXP_POOL; + if (power_level >= 2) + you.exp_available = you.exp_pool_cutoff(); + else + you.exp_available += power * 50; + you.step_down_exp_pool(); level_change(); } -- cgit v1.2.3-54-g00ecf