From 884757599b5109bdec4dd7d8748cbfdeb51596b3 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Sat, 6 Oct 2007 13:04:13 +0000 Subject: First steps toward removing the need for 6-deep rock-wall padding around dungeon maps. This is likely to be buggy for a while. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2341 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/defines.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/defines.h') diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h index ddda72ddab..60e472378f 100644 --- a/crawl-ref/source/defines.h +++ b/crawl-ref/source/defines.h @@ -82,7 +82,7 @@ // This is the border that must be left around the map. I'm not sure why it's // necessary, beyond hysterical raisins. -#define MAPGEN_BORDER 6 +#define MAPGEN_BORDER 2 // Now some defines about the actual play area: // Note: these boundaries are exclusive for the zone the player can move/dig, -- cgit v1.2.3-54-g00ecf