From b58fbcfafc44bc2810863a3722bee2e6a8f7d22d Mon Sep 17 00:00:00 2001 From: dshaligram Date: Thu, 7 Dec 2006 07:51:48 +0000 Subject: *Breaks save compatibility* - changed monster flags to long, added "god" field for future fun. dungeon.cc cleanup and rework to support floating vaults. Updated levcomp to support the float orientation. coord_def now has a constructor. USE_RIVERS and USE_NEW_UNRANDS are no longer conditional. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@585 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/defines.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'crawl-ref/source/defines.h') diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h index b36afc1ad3..eef208965d 100644 --- a/crawl-ref/source/defines.h +++ b/crawl-ref/source/defines.h @@ -75,6 +75,10 @@ // this is the size of the border around the playing area (see in_bounds()) #define BOUNDARY_BORDER 1 +// This is the border that must be left around the map. I'm not sure why it's +// necessary, beyond hysterical raisins. +#define MAPGEN_BORDER 6 + // Now some defines about the actual play area: // Note: these boundaries are exclusive for the zone the player can move/dig, // and are inclusive for the area that we display on the map. -- cgit v1.2.3-54-g00ecf