From c652cbec1739a628f87aedc4874c782429f8d7ce Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Sun, 22 Nov 2009 18:43:00 +0100 Subject: Remove hard skill pool cutoff. There's now a soft cutoff at player::exp_pool_cutoff() that scales with you.total_skill_points. Above that, you.exp_available is stepped down. It currently starts at ~800 skill points for a new character. A human melee fighter (weapon skill 27, fighting 15, traps 8, armour 15, invo 12) gets around 18000 points (skill level 21). The cutoff is not currently limited. Side-effects are a nerf to the experience card -- it could easily be changed to still give the usual 20000 points. --- crawl-ref/source/defines.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'crawl-ref/source/defines.h') diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h index 1e978088e8..a038a9d321 100644 --- a/crawl-ref/source/defines.h +++ b/crawl-ref/source/defines.h @@ -142,8 +142,6 @@ const int DEBUG_COOKIE = 32767; const int MAX_SKILL_LEVEL = 27; const unsigned int MAX_EXP_TOTAL = 8999999; -const unsigned int MAX_EXP_POOL = 20000; -const unsigned int FULL_EXP_POOL = MAX_EXP_POOL; const int MIN_HIT_MISS_PERCENTAGE = 5; -- cgit v1.2.3-54-g00ecf