From f8d69cbe96b1bcb39b90554800a60d99c0a596f7 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Mon, 9 Nov 2009 22:44:43 +0100 Subject: Remove option draw_it from viewwindow. The only use was just removed. Also move the draw check closer to where it's used. --- crawl-ref/source/delay.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/delay.cc') diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc index 82776f0ac5..f4ffa5c2c8 100644 --- a/crawl-ref/source/delay.cc +++ b/crawl-ref/source/delay.cc @@ -583,7 +583,7 @@ void handle_interrupted_swap(bool swap_if_safe, bool force_unsafe, // If we're going to prompt then update the window so the player can // see what the monsters are. if (prompt) - viewwindow(true, false); + viewwindow(false); if (delay == DELAY_WEAPON_SWAP) { @@ -821,7 +821,7 @@ void handle_delay() _get_recite_speech("start", you.num_turns + delay.duration).c_str()); if (apply_area_visible(_recite_to_monsters, delay.parm1)) - viewwindow(true, false); + viewwindow(false); break; default: @@ -1031,7 +1031,7 @@ void handle_delay() mprf(MSGCH_MULTITURN_ACTION, "You continue %s.", _get_recite_speech("other", you.num_turns + delay.duration+1).c_str()); if (apply_area_visible(_recite_to_monsters, delay.parm1)) - viewwindow(true, false); + viewwindow(false); break; case DELAY_MULTIDROP: -- cgit v1.2.3-54-g00ecf