From 54022e5775e364b6be880373b9603f9094f20525 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 24 Jan 2008 23:58:22 +0000 Subject: Remove GLAMOUR, and introduce RECITE (new Zin invocation) The latter is a work in progress and may have strange results. It is intended as a multiturn invocation that is interrupted by large hp losses. IMHO, reciting things is an action that needs to take several turns. Each turn an attempt at influencing intelligent monsters is made. They usually fall asleep, are confused or turn berserk. The delay gets cancelled when the player is heavily wounded or when there are no impressionable monsters around anymore. I think the power formula will have to be tweaked. Comments welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3321 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/delay.h | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/delay.h') diff --git a/crawl-ref/source/delay.h b/crawl-ref/source/delay.h index 81e14807f0..5168d12574 100644 --- a/crawl-ref/source/delay.h +++ b/crawl-ref/source/delay.h @@ -74,6 +74,7 @@ void start_delay( delay_type type, int turns, int parm1 = 0, int parm2 = 0 ); void stop_delay( void ); bool you_are_delayed( void ); delay_type current_delay_action( void ); +bool check_recital_audience( void ); void handle_delay( void ); bool is_run_delay(int delay); -- cgit v1.2.3-54-g00ecf