From 0f79077d3ffb5edcce42115f9450b5e2bb52c9a7 Mon Sep 17 00:00:00 2001 From: dploog Date: Fri, 13 Feb 2009 06:21:07 +0000 Subject: Modified Unarmed Combat in-game descriptions. (FR 2594007, slinkies) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9058 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/describe.cc | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'crawl-ref/source/describe.cc') diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc index 39987ff426..197de44d75 100644 --- a/crawl-ref/source/describe.cc +++ b/crawl-ref/source/describe.cc @@ -3620,36 +3620,36 @@ std::string get_skill_description(int skill, bool need_title) || you.species == SP_MERFOLK && player_is_swimming() || player_mutation_level( MUT_STINGER )) { - unarmed_attacks.push_back("slap monsters with your tail"); + unarmed_attacks.push_back("slap with your tail"); } if (player_mutation_level(MUT_FANGS) || you.attribute[ATTR_TRANSFORMATION] == TRAN_DRAGON) { - unarmed_attacks.push_back("bite other creatures"); + unarmed_attacks.push_back("bite with your sharp teeth"); } else if (player_mutation_level(MUT_BEAK)) - unarmed_attacks.push_back("peck at monsters with your beak"); + unarmed_attacks.push_back("peck with your beak"); if (player_mutation_level(MUT_HORNS)) - unarmed_attacks.push_back("do a headbutt attack with your horns"); + unarmed_attacks.push_back("headbutt with your horns"); else if (you.species == SP_NAGA) unarmed_attacks.push_back("do a headbutt attack"); if (player_mutation_level(MUT_HOOVES)) - unarmed_attacks.push_back("kick your enemies with your hooves"); + unarmed_attacks.push_back("kick with your hooves"); else if (player_mutation_level(MUT_TALONS)) - unarmed_attacks.push_back("claw at your enemies with your talons"); + unarmed_attacks.push_back("claw with your talons"); else if (you.species != SP_NAGA && (you.species != SP_MERFOLK || !player_is_swimming())) { - unarmed_attacks.push_back("kick your enemies"); + unarmed_attacks.push_back("deliver a kick"); } if (you.equip[EQ_WEAPON] == -1) - unarmed_attacks.push_back("punch monsters"); + unarmed_attacks.push_back("throw a punch"); else if (you.equip[EQ_SHIELD] == -1) - unarmed_attacks.push_back("punch monsters with your free hand"); + unarmed_attacks.push_back("punch with your free hand"); if (!unarmed_attacks.empty()) { -- cgit v1.2.3-54-g00ecf