From 63a5074a966506be65fd85d3ca898cc68910432f Mon Sep 17 00:00:00 2001 From: Charles Otto Date: Sun, 10 Jan 2010 17:12:16 -0500 Subject: Adjust the activation cost of evolution and change Fedhas ability order Change Fedhas ability order to: decomposition - evolution - sunlight - growth - spores - rain and adjust the activation cost/casting difficulty of evolutino to be more reasonable for a low level ability. Also change the corresponding religion titles for these abilities. --- crawl-ref/source/describe.cc | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'crawl-ref/source/describe.cc') diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc index 164c1ff7ba..fc7a2f4d5c 100644 --- a/crawl-ref/source/describe.cc +++ b/crawl-ref/source/describe.cc @@ -3371,11 +3371,9 @@ const char *divine_title[NUM_GODS][8] = {"Scum", "Jelly", "Squelcher", "Dissolver", "Putrid Slime", "Consuming %s", "Archjelly", "Royal Jelly"}, - // Fedhas Madash -- nature theme. Titles could use some work, but the - // progression is generally from nature lover to walking disaster. - // -cao - {"Walking Fertiliser", "Green %s", "Photosynthesist", "Planter", - "Nimbus", "Sporadic Warrior", "Green Death", "Force of Nature"}, + // Fedhas Madash -- nature theme. Titles could use some work + {"Walking Fertiliser", "Green %s", "Inducer", "Photosynthesist", + "Planter", "Sporadic Warrior", "Nimbus", "Force of Nature"}, // Cheibriados -- slow theme {"Unwound %s", "Timekeeper", "Righteous Timekeeper", "Chronographer", -- cgit v1.2.3-54-g00ecf