From 9e4ff27375df190391c1a7bbfe8851dd1bf26293 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Wed, 25 Nov 2009 14:02:38 +0100 Subject: Implement reaping as a melee brand. --- crawl-ref/source/describe.cc | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/describe.cc') diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc index 475ce9a72b..06d1ba722d 100644 --- a/crawl-ref/source/describe.cc +++ b/crawl-ref/source/describe.cc @@ -840,10 +840,15 @@ static std::string _describe_weapon(const item_def &item, bool verbose) "its path until it reaches maximum range."; break; case SPWPN_REAPING: - description += "If ammo fired by it kills a monster, " - "causing it to leave a corpse, the corpse will be " - "animated as a zombie friendly to the one who fired " - "it."; + if (is_range_weapon(item)) + description += "If ammo fired by it kills a monster, " + "causing it to leave a corpse, the corpse will be " + "animated as a zombie friendly to the one who fired " + "it."; + else + description += "All monsters killed with it which leave " + "corpses in good enough shape will be reanimated as " + "a zombie friendly to the killer."; break; } } -- cgit v1.2.3-54-g00ecf