From ce8b57822e05def892bca46e7e724bc6625d73ba Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 29 Mar 2009 19:42:25 +0000 Subject: * Merfolk may wear heavy armour while swimming, though their armour penalty is doubled in deep water. * Change "zombified ally" -> "mindless thrall" (and only count friendly monsters). * Call trackers_init_new_level() earlier, in load(), so that TileNewLevel() can use the correct travel information when drawing exclusions on the minimap. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9566 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/describe.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/describe.cc') diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc index 80d45c124e..0455c808c8 100644 --- a/crawl-ref/source/describe.cc +++ b/crawl-ref/source/describe.cc @@ -1638,7 +1638,7 @@ void append_spells(std::string &desc, const item_def &item) if (stype == SPELL_NO_SPELL) continue; - std::string name = (is_memorised(stype)) ? "*" : ""; + std::string name = (is_memorised(stype) ? "*" : ""); name += spell_title(stype); desc += name; for (unsigned int i = 0; i < 35 - name.length(); i++) -- cgit v1.2.3-54-g00ecf