From e864f4d3b84c1efe09175652a9830dddbc0bd6a5 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 30 Dec 2007 20:31:38 +0000 Subject: A completely reworked version of Zin as per the lengthy discussion in October/November. Zin effects: - protection from harm (like all good gods) - feeding when starving (as before) - mutation resistance (chance of piety/200) Zin restrictions: - no cannibalism (like all good gods) - no attacking friends - no eating of intelligent beings' corpses - no deliberate mutating Zin invocations: - Smiting (general priestly ability?) - Revitalisation (Minor Healing + 5 mp) - Sanctuary (protection from attacks) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3164 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/describe.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/describe.cc') diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc index 7de3811582..c70ab8da21 100644 --- a/crawl-ref/source/describe.cc +++ b/crawl-ref/source/describe.cc @@ -1872,8 +1872,9 @@ static std::string describe_draconian_role(const monsters *mon) return "It looks unnaturally strong and dangerous with its fists."; case MONS_DRACONIAN_KNIGHT: return "It wields a deadly weapon with menacing efficiency."; + default: + return (""); } - return (""); } static std::string describe_draconian_colour(int species) -- cgit v1.2.3-54-g00ecf