From 70f67f351c5d568a1d4cd3d831dfba372f60a7cf Mon Sep 17 00:00:00 2001 From: zelgadis Date: Wed, 19 Aug 2009 09:05:18 +0000 Subject: C code for Chapayev's and Eino's request for a wall mounted "switch": if the player takes a swing at a solid grid (ctrl-direction at it), or it's hit by a solid-ish beam (normal thrown item, Magic Dart, etc), then a "wall hit" dungeon event will be issued for that square; a Lua marker can listen to that event to implement a switch/lever/button. No Lua glue or Lua convenience classes yet. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10573 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/dgnevent.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/dgnevent.h') diff --git a/crawl-ref/source/dgnevent.h b/crawl-ref/source/dgnevent.h index cff604d2c1..4e415ffadb 100644 --- a/crawl-ref/source/dgnevent.h +++ b/crawl-ref/source/dgnevent.h @@ -29,7 +29,8 @@ enum dgn_event_type DET_MONSTER_DIED = 0x0100, DET_ITEM_PICKUP = 0x0200, DET_ITEM_MOVED = 0x0400, - DET_FEAT_CHANGE = 0x0800 + DET_FEAT_CHANGE = 0x0800, + DET_WALL_HIT = 0x1000 }; class dgn_event -- cgit v1.2.3-54-g00ecf