From a54d0315be1fae4bab7b05dbfe092f374ecfd991 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Wed, 26 Mar 2008 17:10:09 +0000 Subject: Add fountains of blood (as suggested by Lemuel), and tidy up the existing fountains: change their order and remove all those superfluous dry fountain types. I couldn't find any place for random generation of fountains, so if that is possible it will have to be disabled for blood fountains outside the hells. I've added a shortcut (Y) for vault creation, though. :) Drinking from such a fountain has a 33% chance of leaving it dry. I think that's it... for now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/direct.cc | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'crawl-ref/source/direct.cc') diff --git a/crawl-ref/source/direct.cc b/crawl-ref/source/direct.cc index 9792b7ae0b..35354cad74 100644 --- a/crawl-ref/source/direct.cc +++ b/crawl-ref/source/direct.cc @@ -1769,17 +1769,15 @@ std::string raw_feature_description(dungeon_feature_type grid, return ("corrupted altar of Lugonu"); case DNGN_ALTAR_BEOGH: return ("roughly hewn altar of Beogh"); - case DNGN_BLUE_FOUNTAIN: + case DNGN_FOUNTAIN_BLUE: return ("fountain of clear blue water"); - case DNGN_SPARKLING_FOUNTAIN: + case DNGN_FOUNTAIN_SPARKLING: return ("fountain of sparkling water"); - case DNGN_DRY_FOUNTAIN_I: - case DNGN_DRY_FOUNTAIN_II: - case DNGN_DRY_FOUNTAIN_III: - case DNGN_DRY_FOUNTAIN_IV: - case DNGN_DRY_FOUNTAIN_V: - case DNGN_DRY_FOUNTAIN_VI: - case DNGN_DRY_FOUNTAIN_VIII: + case DNGN_FOUNTAIN_BLOOD: + return ("fountain of blood"); + case DNGN_DRY_FOUNTAIN_BLUE: + case DNGN_DRY_FOUNTAIN_SPARKLING: + case DNGN_DRY_FOUNTAIN_BLOOD: case DNGN_PERMADRY_FOUNTAIN: return ("dry fountain"); default: -- cgit v1.2.3-54-g00ecf