From 429cc16cb83f54b3f983e151ce1f080b2a3e8ec0 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 13 Jul 2009 17:14:35 +0000 Subject: * Add a tile for detected secret doors as suggested by zebez, then turned the idea on its head. * Fix corpses getting the wrong blood stain background tile (also a patch by zebez), and change around the colours a bit: a red blood stain now shows that Vampires can drain the corpse, undrainable corpses get the green background instead * Apply a small patch by Josh Triplett to give more appropriate messages when glowing weapons are sacrificed and disappear "without a glow" git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10209 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/directn.cc | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'crawl-ref/source/directn.cc') diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc index 86ef9b0ee1..666b59ae96 100644 --- a/crawl-ref/source/directn.cc +++ b/crawl-ref/source/directn.cc @@ -2558,26 +2558,26 @@ static std::string _base_feature_desc(dungeon_feature_type grid, return ("dart trap"); case TRAP_ARROW: return ("arrow trap"); + case TRAP_NEEDLE: + return ("needle trap"); + case TRAP_BOLT: + return ("bolt trap"); case TRAP_SPEAR: return ("spear trap"); case TRAP_AXE: return ("axe trap"); - case TRAP_TELEPORT: - return ("teleportation trap"); - case TRAP_ALARM: - return ("alarm trap"); case TRAP_BLADE: return ("blade trap"); - case TRAP_BOLT: - return ("bolt trap"); case TRAP_NET: return ("net trap"); - case TRAP_ZOT: - return ("Zot trap"); - case TRAP_NEEDLE: - return ("needle trap"); + case TRAP_ALARM: + return ("alarm trap"); case TRAP_SHAFT: return ("shaft"); + case TRAP_TELEPORT: + return ("teleportation trap"); + case TRAP_ZOT: + return ("Zot trap"); default: error_message_to_player(); return ("undefined trap"); -- cgit v1.2.3-54-g00ecf