From 6bdaccfb8c194bfa0bb0b6769babc3710d570b45 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Sun, 8 Nov 2009 16:29:24 +0100 Subject: Move see_cell_no_trans into player. Also collect actor/player LOS code in actor-los.cc. --- crawl-ref/source/directn.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/directn.cc') diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc index d27201f8b4..47cdd1542e 100644 --- a/crawl-ref/source/directn.cc +++ b/crawl-ref/source/directn.cc @@ -2048,7 +2048,7 @@ static bool _find_monster( const coord_def& where, int mode, bool need_path, return (false); // Monster in LOS but only via glass walls, so no direct path. - if (need_path && !see_cell_no_trans(where)) + if (need_path && !you.see_cell_no_trans(where)) return (false); if (!_mons_is_valid_target(mon, mode, range)) -- cgit v1.2.3-54-g00ecf