From 6e1cc1abcff78fb383e25641b0b424bfb1d2ebb4 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Sat, 28 Nov 2009 15:06:46 +0100 Subject: Add an option to draw the player cursor manually. Set use_fake_player_cursor = true to use this. This allows defaulting the cursor to off, which means less cursor blinking say when travelling. This patch also moves the cursor control closer to where it's used, so that the cursor is only turned on for actual input prompts. I've definitely missed some prompts here: almost anything that prompts for a single character and reads it using getch() will not have a cursor with use_fake_player_cursor set at the moment. --- crawl-ref/source/directn.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/directn.cc') diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc index 5a5d70b731..1abc47b275 100644 --- a/crawl-ref/source/directn.cc +++ b/crawl-ref/source/directn.cc @@ -1042,7 +1042,7 @@ void direction(dist& moves, const targetting_type restricts, return; } - cursor_control con(!Options.use_fake_cursor); + cursor_control ccon(!Options.use_fake_cursor); mouse_control mc(needs_path && !just_looking ? MOUSE_MODE_TARGET_PATH : MOUSE_MODE_TARGET); range_view_annotator rva(range); -- cgit v1.2.3-54-g00ecf