From 97fb0d78f692cb36873006a79446d011b4a3fb6b Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 1 Dec 2008 00:34:40 +0000 Subject: * Rename beheld -> mesmerised. * Fix forget_map routine for Tiles. There are two problems remaining: a) Calling forget_map every ~20 turns is fine for ASCII since it mostly happens outside vision range anyway but looks really odd and spurious when watched in the minimap. Potential solution: Call the function more often. b) The minimap currently does not recenter but of course it should from time to time. The problem with this is that this is likely to look wobbly. Potential solution: Disable the minimap entirely while in labyrinths. I don't like the solutions I came up with, so if anyone has a better idea please speak up. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7698 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/directn.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/directn.cc') diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc index 6e86640ed7..276b60266c 100644 --- a/crawl-ref/source/directn.cc +++ b/crawl-ref/source/directn.cc @@ -533,8 +533,8 @@ void full_describe_view() std::vector fss; std::string str = get_monster_desc(list_mons[i], true, DESC_CAP_A, true); - if (player_beheld_by(list_mons[i])) - str += ", beholding you"; + if (player_mesmerised_by(list_mons[i])) + str += ", keeping you mesmerised"; if (dam_level != MDAM_OKAY) str += ", " + wound_str; @@ -2772,8 +2772,8 @@ static void _describe_monster(const monsters *mon) std::string text = get_monster_desc(mon) + "."; print_formatted_paragraph(text, numcols); - if (player_beheld_by(mon)) - mpr("You are beheld by her song.", MSGCH_EXAMINE); + if (player_mesmerised_by(mon)) + mpr("You are mesmerised by her song.", MSGCH_EXAMINE); print_wounds(mon); -- cgit v1.2.3-54-g00ecf