From ba3d08acb430062418484ed3e778474cd3b9482b Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Wed, 3 Dec 2008 16:16:06 +0000 Subject: Implement harpyes. They ... * appear in bands of 2-5 * use bat like movement * may steal (= destroy) the player's food. Still needs a tile. Also, actually use the M_BATTY flag instead of hardcoding batty monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7734 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/directn.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/directn.cc') diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc index ba3f2df750..16725bf3ed 100644 --- a/crawl-ref/source/directn.cc +++ b/crawl-ref/source/directn.cc @@ -2797,7 +2797,7 @@ static void _describe_monster(const monsters *mon) { // special case: batty monsters get set to BEH_WANDER as // part of their special behaviour. - if (!testbits(mon->flags, MF_BATTY)) + if (!mons_is_batty(mon)) { mprf(MSGCH_EXAMINE, "%s doesn't appear to have noticed you.", mon->pronoun(PRONOUN_CAP).c_str()); -- cgit v1.2.3-54-g00ecf