From c9b30db022cc1e082af4acb7b54fbb67ff648e90 Mon Sep 17 00:00:00 2001 From: Johanna Ploog Date: Sun, 13 Dec 2009 20:12:32 +0100 Subject: Remove messages about monsters "peering into the shadows". With sense/see invisible being included in monster descriptions it's not necessary any more and only serves in making monster status longer. --- crawl-ref/source/directn.cc | 29 ----------------------------- 1 file changed, 29 deletions(-) (limited to 'crawl-ref/source/directn.cc') diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc index 7a4c6fd79f..34cef9c9f9 100644 --- a/crawl-ref/source/directn.cc +++ b/crawl-ref/source/directn.cc @@ -3147,35 +3147,6 @@ static std::string _get_monster_desc(const monsters *mon) if (mons_intel(mon) <= I_PLANT && mon->type != MONS_RAKSHASA_FAKE) text += pronoun + " is mindless.\n"; - // Give an indication of monsters being capable of seeing/sensing - // invisible creatures. - if (mons_behaviour_perceptible(mon) && !mon->asleep() - && !mons_is_confused(mon) - && (mon->can_see_invisible() || mons_sense_invis(mon))) - { - const actor* foe = mon->get_foe(); - if (foe && foe->invisible() && !mons_is_fleeing(mon)) - { - if (!you.can_see(foe)) - text += pronoun + " is looking at something unseen.\n"; - else if (mon->can_see_invisible()) - { - text += pronoun + " is watching " - + foe->name(DESC_NOCAP_THE) - + ".\n"; - } - else - { - text += pronoun + " is looking in "; - std::string name = foe->atype() == ACT_PLAYER - ? "your" : (foe->name(DESC_NOCAP_THE) + "'s"); - text += name + " general direction.\n"; - } - } - else if (!foe || mons_is_fleeing(mon)) - text += pronoun + " seems to be peering into the shadows.\n"; - } - if (mons_enslaved_body_and_soul(mon)) { text += mon->pronoun(PRONOUN_CAP_POSSESSIVE) -- cgit v1.2.3-54-g00ecf