From f5c222adb9194161ee1a86d82781c850d66a222b Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 14 Mar 2009 20:51:20 +0000 Subject: * Fix tiles 'V' crashing for mimics and dancing weapons. * Display wound/attitude overlays. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9480 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/directn.cc | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/directn.cc') diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc index 30432cd59a..c004d28f99 100644 --- a/crawl-ref/source/directn.cc +++ b/crawl-ref/source/directn.cc @@ -563,6 +563,7 @@ void full_describe_view() std::vector fss; std::string str = get_monster_equipment_desc(list_mons[i], true, DESC_CAP_A, true); + if (player_mesmerised_by(list_mons[i])) str += ", keeping you mesmerised"; @@ -3041,10 +3042,25 @@ std::string get_monster_equipment_desc(const monsters *mon, bool full_desc, if (print_attitude) { + std::string str = ""; if (mons_friendly(mon)) - desc += " (friendly)"; + str = "friendly"; else if (mons_neutral(mon)) - desc += " (neutral)"; + str = "neutral"; + + if (mon->type == MONS_DANCING_WEAPON + || mons_is_known_mimic(mon)) + { + if (!str.empty()) + str += " "; + + if (mon->type == MONS_DANCING_WEAPON) + str += "dancing weapon"; + else + str += "mimic"; + } + if (!str.empty()) + desc += " (" + str + ")"; } } -- cgit v1.2.3-54-g00ecf